![]() ![]() Kinda like Star Wars (Luke Skywalker) or a game like Wing Commander. Each player imagines themselves as the hero of the story and their ship should be balanced in such a way that it can enable them to perform amazing feats in different scenarios. It ignores external mechanics beyond the combat scenario and is really what I like to refer to as the "lone hero" type of game. On one side, you have the type of balancing that we're seeing where ships are compared to each other and there is a never-ending game of tweaking ships to bring them into balance with other ships. I think there is a fork in the road about what type of game Star Citizen will ultimately be. I think much of the focus on the Ion & Redeemer nerfs (and many that have come before) focus on the mechanics of "well this ship should/not be able to perform like this in XYZ scenario".
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |